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THE RACES OF
STARCRAFT
TERRAN
General
Overview:
Strength, Pride, Discipline. These ideals have enabled the UED to
defend its interests along the Galactic Rim for more than two
centuries. Marines come from all walks of life, but they are united
in their devotion to the preservation of the UED way of life. The
Terran Strengths are mobility, great defense, build anywhere,
cloaking, and versatility. Marines, strong through whole tech-tree,
easy to learn, instant cloak detection, ability to repair buildings
and most units. The Terran have a Tendency to "turtle", need lots of
space, require active scouting, require micromanagement for special
abilities, vulnerable to Dark Swarm, and buildings burn up when
highly damaged.
History:
THE
DECLINE OF WESTERN CIVILIZATION
Although technology and world culture
progressed rapidly throughout the twentieth century, their
advancements paled in comparison to the seemingly reckless leaps
that would follow. By the end of the twenty-first century, mankind
had seen bold and unprecedented changes within the world. Radical
new
technologies were surfacing at incredible rates, offering
increased access to advanced computers
and informational databases to even the most destitute nations of
Earth. In the wake of the eradication of Communism from the Eastern
Nations, nuclear weapons quickly became available in abundance. The
international power structure, once defined primarily by the
acquisition of capital and military superiority, was blasted apart
as third-world nations rose to challenge the economic and
military might of the world's
super-powers.
As the
manipulative sciences of cybernetics, cloning
and gene-splicing rose steadily into the public forum, militant
humanist and hard-line religious groups challenged the rights of
private interest corporations who profited from genetic
experimentation. Multitudes of people were being augmented with
cybernetic implants while others began to manifest slight physical
mutations ranging from heightened senses to advanced telepathy.
These dramatic changes within the human gene pool caused widespread
panic amongst many of the fundamental humanist factions.
Technology continued to evolve and spread, and population rates
soared. Near the end of the twentieth century, there were six
billion people upon the earth. Within three hundred years, the
population had grown to an estimated twenty-three billion. Pollution
and a lack of natural resources and affordable fuels added to the
fire as world leaders sought ways to stem the growth of their
nation's inhabitants. Popular sentiment held that the world was
plummeting towards an inevitable catastrophe as overpopulation and
genetic alteration swept across the globe.
Meanwhile, as tensions rose around the world regarding the use and
capitalization of cybernetics and genetic mutations, many core
international economic systems folded in
upon themselves and shut down. Horrific acts of terrorism and
violence erupted between the corporate sector and the humanist
factions, resulting in forced police actions across the globe.
Irresponsible media coverage of these atrocious police actions
spurred the already rampant civil chaos in many of the larger
countries. Ultimately, the precarious balance of world power
exploded into international pandemonium.
THE
NEW ORDER
On
November 22, 2229, the United Powers League (UPL) was founded. The
UPL was to become the ultimate incarnation of the vision of a
unified humanity held by the now defunct United Nations. This new
order encompassed and controlled close to ninety-three percent of
the earths population, failing only to bring order to a few volatile
South American states. The UPL was founded upon the basis of
'enlightened socialism', but often resorted to harsh, fascist police
actions to maintain the public order. With its control lasting for
nearly eighty years, the UPL began to devise a rigid agenda that
would unify the various cultures of humanity for all time. Great
lengths were taken to eradicate the last vestiges of racial
separatism, and the Unitariate Commissions banned many of the
world's oldest religions. English was designated as the common
tongue of the planet, replacing many ancient languages that were
subsequently banned in their native countries.
Although religions were officially banned by the UPL, the
organization held an almost zealous belief in the supposed divinity
of mankind'. This quasi-religious dogma called for the immediate
eradication of any non-vital prosthetics or mutations amongst the
pure-strain human gene pool. Hard-line UPL proponents and scholars
argued that genetic alteration, cyber technology, and the use of
psychoactive drugs all led to the
eventual degeneration of the human species. The UPL leaders
formulated a bold plan that would assure that humanity would
persevere, unscathed by the tempting corruption of radical
technologies.
THE
GREAT PURIFICATION
Like
the bloody Inquisitions that devastated Europe eight hundred years
before, the UPL set in motion one of the harshest agendas ever
conceived by humanity: Project Purification. This genocidal crusade
was the Government's final solution to the matter of cleansing
humanity of its more degenerate facets. UPL troops scoured every
nation on earth, rounding up dissidents, hackers, synthetics, the
cybernetically enhanced, tech-pirates, and criminals of every kind.
This planet wide culling resulted in the eradication of nearly 400
Million people. The world-media, now under the strict control of the
UPL, downplayed the horrific violence and kept the general populace
of earth unaware of the scope of the atrocities being committed.
Despite their heinous acts, the UPL
succeeded in advancing many core technologies. Fields of research
that had lain dormant for decades were opened again under UPL
control. The Space Exploration programs of the mid-twentieth
century, abandoned by the American and Russian governments due to
drastically reduced budgets and
incessant political sabotage, became the basis for a new era of
exploration for humanity. The coupling of cryogenic hibernation
with warp-drive technology resulted in the ability to travel
amongst the stars. Within the span of forty years the UPL founded
colonies upon the moon and many other planets within the Terran
solar system.
During this period, a
brilliant young scientist named Doran Routhe made plans to
consolidate his power within the UPL. Uninvolved with the
vulgarities of Project Purification, Routhe was obsessed with
founding colonies upon the world beyond the Terran Sector. Routhe
was convinced that the discovery of new minerals and alternate fuel
sources on the outlying worlds would make him one of the most
influential men on earth. Through his political connections and
personal fortune, Routhe was able to secure thousands of UPL
prisoners to use as guinea pigs for his secret plans.
The prisoners, slated for
mass execution under the edict of Project Purification, were
transported to Routhe's private laboratories. Routhe, planning on
sending the prisoners off to colonize the outlying worlds, had his
science crews prep nearly 56,000 people for long-term cryogenic
hibernation. Cataloguing the various mutations and cybernetic
enhancements of the prisoners, Routhe input all of the data into a
revolutionary supercomputer. This Artificial Tele-empathic Logistics
Analysis System, known as ATLAS then processed this genetic
information and was able to predict which of the prisoners should be
able to survive the trial to come. Only 40,000 of the prisoners were
deemed viable to survive the rigorous conditions. Those 40,000 were
then loaded onto four gargantuan, automated deep-space supercarriers.
As the prisoners were prepped for cryogenic 'cold-sleep', the ships
were loaded with enough supplies, rations and hardware to aid them
once they arrived at their scheduled destination. The navigation
computer was then programmed with the co-ordinates of the outlying
planet Gantris VI. All seemed in perfect preparation, but even
Routhe could not have imagined that the prisoners would be launched
to their almost certain deaths in the galactic rim.
THE EXILES AND THE LONG
SLEEP
The ATLAS was installed
into the first of the super carriers, the Nagglfar. Three other
carriers - the Argo, the Sarengo, and the Reagan - were programmed
to follow the Nagglfar as it was launched into the void of space
towards Gantris VI. Over the course of this journey, which
generations later would call 'The Long Sleep', ATLAS continued to
monitor the humans kept in cryogenic stasis. Evaluating the numerous
mutations and enhancements found within the prisoner's gene pool,
ATLAS became aware of a powerful mutagenic strain that existed in
some of their DNA. While this mutation was found to reside in less
than one percent of the prisoners, it seemed to augment the latent
psionic potential within the human brain. ATLAS calculated that,
should the prisoners survive in their new environment many of them
might benefit from this psionic mutation within only a few
generations. These findings were recorded and relayed back to earth,
straight into the logs of Doran Routhe.
Originally scheduled as a
one-year trip, their voyage took a turn for the worse at some point
during the journey the navigational systems linked to ATLAS shut
down, erasing not only the co-ordinates of Gantris VI, but those of
the earth as well. The four ships, carrying their hapless cargo in
stasis, barreled blindly through space at warp speeds for nearly
thirty years.
Eventually, the warp-drive
engines of the four super carriers reached critical meltdown. After
twenty-eight years of warp travel, the huge ships emerged into real
space near the edge of a habitable star system. Some 60,000 light
years from the earth, their engines destroyed and their life-support
batteries nearly exhausted, the ships engaged their emergency
protocols and plummeted towards the nearest habitable worlds in the
system.
The Reagan and the Sarengo
crash landed on the world that would be named Umoja. The Sarengo,
which had suffered massive systems failures during its atmospheric
descent, smashed into the planet killing all of its 8,000
passengers. The Reagan was more fortunate, making a controlled
descent and landing safely. Once the ship had landed, the 'cold
sleep' chambers were deactivated and the surviving passengers slowly
awakened. The passengers, attempting to discern where they were and
how long they had 'slept', found that the ATLAS system had somehow
erased all knowledge of their journey from their computer banks.
The Argo landed upon the
red world of Moria. Its passengers met with the same fate as those
aboard the Reagan, as all information regarding their current status
was erased. Only the passengers of the Nagglfar could access their
ship's computer to discern their plight. They accessed ATLAS
directly and confirmed their growing suspicions that they would
never see the earth again, for although they had landed on the
temperate planet of Tarsonis, the Nagglfar was damaged beyond
repair. The surviving exiles, now spread across three worlds, began
to salvage their wrecked ships in an attempt to find refuge in their
new surroundings.
THE CONFEDERACY AND THE
NEW WORLD
The inhabitants of each
planet worked to survive in what they termed 'the New World'.
Unaware that their fellows also thrived upon the other worlds in the
system, the vagabond Terrans made do with whatever meager resources
they could find. Having lost the means to communicate over
interplanetary distances when their ships were stripped for
essential materials, the Terrans lived in isolation for decades. In
a relatively short amount of time, the three isolated groups of
Terrans founded their sister colonies upon their respective worlds,
and although it would be at least sixty years before the three
colonies would be reunited by space travel, each of them grew into
prosperous, self-contained communities. Tarsonis, the largest and
most technologically advanced of the colonies soon developed second
generation sub-warp engines. This allowed their ships to explore the
myriad, barren planets of the surrounding star system and eventually
led them to find the other survivors of the Long Sleep.
Once reunited, the three
colonies benefited from mutual trade and commerce treaties. Although
Tarsonis kept pushing Umoja and Moria to join in a conglomerated
government, the two colonies steadfastly refused. The fleets of
Tarsonis continued to explore the Terran patch of space that came to
be known as the Koprulu Sector.
Founding prosperous
colonies upon seven other worlds within the system enabled the
military might of Tarsonis to grow by leaps and bounds. A new
government, christened the Terran Confederacy, was founded by the
Tarsonian colonies. The Morian colony, which had benefited from
having the largest resource mining operations in the Sector, began
to fear that this new Confederacy might attempt to move in and
regulate their lucrative operations. Thus the Kel-Morian Combine was
formed; a shady, corporate partnership that would supply military
aid to any Mining Guild that was oppressed by Confederate policy.
Tensions rose between the Confederacy and the Combine leading to the
outbreak of the Terran Guild Wars.
The Guild Wars lasted for
nearly four years, with the Confederacy eventually "negotiating"
peace with the Combine. Although the Combine retained its autonomy,
almost all of its supporting Mining Guilds were annexed into the
holdings of the Confederacy. The Umojan colony, after seeing what
blatant abuse the Confederacy was capable of, founded the Umojan
Protectorate. This nationalized militia would work to keep its
colony free from Confederate tyranny. In the final analysis, the
Guild Wars assured the Confederacy its position as the dominating
factor within the Terran power structure.
The might of the
Confederacy continued to grow as its 'prospectors' claimed world
after world with their reckless expansionism. Pirate groups and
radical militia organizations began to spring up more frequently as
Confederate enforcement agencies continued to abuse their citizenry.
One of the greatest examples of revolt against Confederate policy
was the Rebellion of Korhal.
THE REBELLION OF KORHAL
Korhal was one of the core
Confederate worlds originally settled by Tarsonian colonists. A
world of affluence and enlightenment, Korhal contributed greatly to
the military and technological advancements of the Confederacy.
Although the Confederacy benefited from Korhal's continued
productivity, the citizens of the colony resented their forced
affiliation with the often-corrupt Confederate Senators. Attempting
to retain their independence, the citizenry of Korhal instigated
numerous riots against the local Confederate militia. The
Confederates responded in kind and declared martial law throughout
the colony. This only seemed to agitate the populace even more,
escalating the already rampant civil chaos. The Confederates
believed that if their most treasured and pampered colony could turn
against them, then all of their other colonies might revolt as well.
It was decided that the crisis on Korhal would be ended by any means
necessary. Korhal would serve as a chilling example to all of the
colonies in the Confederacy.
A dynamic Korhalian
Senator by the name of Angus Mengsk took it upon himself to
formalize the sentiments of his fellow citizens. Their cry for
freedom was undeniable when Mengsk actively declared war against the
Confederates. Whipping the people of Korhal into a volatile,
patriotic frenzy, the Senator succeeded in capturing all of the
Confederate outposts on Korhal. Issuing statements declaring that
the Confederacy no longer held any claim over the world of Korhal,
Mengsk succeeded in garnering the respect and admiration of many
other struggling colonies.
The Confederates, seeking
to contain the situation, pulled their forces from Korhal and
withdrew their fleet from its skies. Mengsk and the other leaders of
the revolt, believing that they had won their independence,
celebrated their victory over the Confederacy. The Confederates,
knowing that a perceived loss to Korhal might instigate other
colonies to revolt, planned to retake the planet through subtler
means.
The Confederates sent
three of their deadliest assassins, known only as Ghosts, to
eliminate Mengsk and his supporters on Korhal. The Senators
decapitated body, along with those of his wife and young daughter,
were found the next morning on the private balcony of his towering,
fortress-like headquarters. Mengsk's head was never found. While the
assassination did much to weaken the revolt on Korhal, it also
fuelled the fires that would eventually forge the greatest enemy the
Confederacy would ever know...
Arcturus Mengsk, an
accomplished Confederate Prospector and businessman, did not take
the news of his family's death well. Having been a Prospector for
years, Arcturus knew of the despicable lengths that the Confederacy
would go to in an effort to reach its objectives. He was
uninterested with greater Sector politics and was even alarmed and
somewhat embarrassed by the actions of his estranged father on
Korhal. He never dreamed, however, that his family would be killed
merely to prove a point. Their deaths stirred something inside the
young Arcturus, leading him to forsake his promising future and
follow a lonely path of vengeance.
Rallying the various
militant groups that had followed his father against the
Confederates, Arcturus succeeded in fashioning an impressive, yet
somewhat ragtag, army. Mengsk's followers struck boldly at various
Confederate bases and installations, costing the Confederacy
billions of credits in men, machines and equipment. With rumors
spreading of a secret alliance between Mengsk's group and the Umojan
Protectorate, the Confederate government quickly decided on a final
solution to their problem. A salvo of one thousand Apocalypse-class
nuclear missiles was fired at the planet of Korhal from the distant
Confederate capital of Tarsonis. Over four million people were
annihilated during the savage attack. In a single instant, the
prosperous colony of Korhal was reduced to nothing more than a
super-heated sphere of blackened glass and stirring phantoms.
The news of the holocaust
reached Mengsk at a secret base located within the border of the
Umojan protectorate. With nothing left save vengeance, Arcturus and
those gathered with him on that sorrowful day pledged a sacred vow
to bring down the Confederacy at all costs.
Calling themselves the
Sons of Korhal, Arcturus and his renegade team of volunteers quickly
made themselves as the most wanted fugitives in the Sector. Striking
silently and swiftly, the Sons of Korhal won countless victories
over the Confederacy. But with every battle won in the name of
justice, Arcturus was portrayed as a madman and a terrorist by the
Confederate-controlled media. Most colonies refused to house or
provide services to anyone affiliated with the outlaw group. Yet,
despite seemingly overwhelming odds and scandalous public opinion,
Mengsk never gave up the fight against the Confederates. To this
day, the Sons of Korhal continue to confound Confederate enforcement
agencies as they work to bring about their mission of liberation for
the Sector.
WAR
The various colonial
powers and pirate militias continued to spar with the Confederate
forces. Although many of the groups were constantly at odds with one
another, the overall Terran presence within the Koprulu Sector
continued to strengthen and expand. These petty squabbles would end
soon enough as the Terran colonies found themselves in the midst of
a struggle of epic proportions.
Without warning a fleet of
fifty alien warships descended from the skies over the outlying
Confederate colony Chau Sara. The massive ships opened fire upon the
unsuspecting colony, continuing to decimate every inhabitant
settlement on the planet. This unprecedented attack caught the
Confederate forces by surprise, sending the shocked Terran fleets
into disarray. Although they had never encountered alien species of
any kind, they rushed quickly to defend themselves against this new,
mysterious enemy.
The Confederacy launched a
clumsy counter attack against the alien fleet as it made its way
towards the second Terran planet of Mar Sara. The alien fleet,
identifying itself as the Protoss, mysteriously withdrew its forces
and spared the colony. Soon afterwards, a second, terrifying alien
presence was discovered on the outskirts of Mar Sara. These new,
insect-like invaders were very different from the Protoss that
attacked the Colony just a short time before.
No Terran agency could
account for the disturbing presence of not one, but two strange
alien races within their colonies. Overcome by a collective,
paranoid terror and encumbered by their own political infighting,
the hapless Terran factions could only watch as an ever-increasing
tide of alien invaders made their way towards the heart of the war
torn Terran Sector.
PROTOSS
General
Overview:
The Protoss are a technically advanced race, putting all there
energies into advancing there technology. They are able to project
shields around themselves and generate worm holes in the galaxy
through Warpgates. There strengths are there high health units with
additional shielding making them very tuff to kill. A fairly direct
technology tree and a lower level of micromanagement than the other
two races. The down side is unit production is slow and rebuilding
an army can take quite some time.
History:
THE XEL’NAGA AND THE
FIRST BORN
Although only fragmented
documentation remains, ancient Protoss texts speak of a highly
advanced race that ruled over thousands of worlds in the galaxy,
tens of millions of years ago. This enigmatic race, often called the
Xel’Naga, or ‘wanderers from afar’, was rumored to have seeded and
cultivated thousands of various species on the cold and barren
worlds within their domain. Protoss traditions hold that the
Xel’Naga were a peaceful and benevolent race, utterly consumed with
the study and propagation of sentient evolution within the universe.
Nothing is known of the origin of the Xel’Naga, save that they were
not native to the galaxy over which they held sway. Obsessed with
fashioning the perfect life-form, the Xel’Naga labored to create a
creature that would be defined by a distinct purity of form. For
thousands of years they carefully steered the delicate evolutionary
processes of their budding species. Although their protracted
experiments produced many intriguing deviants and mutations, the
races that the Xel’Naga cultivated always fell short of their
enormous expectations. Despairing at last, the Xel’Naga focused
their frustrated efforts on the most promising of their engineered
worlds. Aiur, a massive jungle-world on the galaxy’s fringe, had
borne a race of highly advanced beings. These beings were incredibly
adaptable to harsh natural conditions and climates. Their strength
and speed were unparalleled amongst the other races known to the
Xel’Naga. The race had even developed a rudimentary tribal society
based upon group-hunting and warrior rule. However, their most
distinct aspect was that they communicated with each other through a
very complex method of instinctive telepathy, allowing them to
operate communally with striking efficiency. The Xel’Naga were
pleased with the progress of their latest creation and conceded that
the new race was the first of all their experiments to evolve beyond
the feral constraints of baser life-forms. To signify their
ascension in the galactic order, the Xel’Naga gave the new race the
name of Protoss, or ‘the First Born’. The early Protoss lived in
harmony and seclusion upon the world of Aiur for hundreds of
generations, never knowing of the Xel’Naga who watched over them
from afar. Although the Protoss were the most advanced species to
arise, the Xel’Naga were still unsatisfied with their slow progress
and saw fit to drive the Protoss’ evolution even further. The
Xel’Naga spent yet another millennium subtly guiding the steps of
their children, eventually succeeding in leading the Protoss to the
state of total sentience and awareness. The First Born gradually
became highly intellectual and introspective, achieving great
heights in not only their cultural advancements, but personal,
individualistic advancements as well. Exhilarated by their seeming
success, the Xel’Naga finally made themselves known to the Protoss,
never suspecting the chaos that was to come.
THE DEPARTURE AND THE
AEON OF STRIFE
The Protoss civilization
spread across the face of Aiur within only a few thousand years,
eventually culminating with the warring Tribes settling under a
centralized rule. In an attempt to discern the full extent of their
creation’s evolution, the Xel’Naga had come down from the heavens
and integrated themselves into the Protoss culture. The arrival of
the Xel’Naga seemed to bring the scattered Tribes even closer
together as the overjoyed Protoss looking to their wizened creators
for new truths and insights. The Xel’Naga marveled at how driven the
Protoss were to plumb the mysteries of the universe around them. The
Protoss harbored an insatiable lust for knowledge that led them to
develop radical, progressive strains of scientific and meta-neural
study. As their understanding and personal awareness grew, the
Protoss became exceedingly proud and began to see more value in
personal achievements than communal advancement. The more successful
Tribes began to isolate themselves from one another, each seeking to
define their own roles, not only within their immediate society, but
within the greater universe as well. As the Tribes grew further and
further apart, the Xel’Naga reeled in frustration. They speculated
that perhaps they had pushed the evolution of the Protoss to far,
marring the purity of their creation. Many Xel’Naga believed that
the Protoss had lost their greatest strengths, as individual egos
arose to overpower the once primary communal link. The Tribes,
driven by individualistic pursuits, rekindled their own ancient
principles and rites in order to set themselves even further apart
from their brethren. Where once there was only awe and reverence for
their creators, suspicions began to brew amongst the Tribes
regarding the interests of the Xel’Naga in their affairs. As months
passed on Aiur, the Protoss began to shy from their Xel’Naga
teachers, and each Tribe cultivated wild and unsubstantiated rumors
of their creator’s supposed treachery. Attempting to completely
sever themselves from the rest of their race, the Tribes began to
lose the connection to their primal psychic link. This breakdown in
the inherent empathy of the Protoss for one another did the most to
dissolve the last remnants of unity and brotherhood amongst them.
The severing of the psychic link was also the greatest sign, to the
Xel’Naga, that the Protoss had tragically lost the most fundamental
element of their greatness. Believing that they had made a grave
mistake in pushing their failed creation too fast, the Xel’Naga made
to depart Aiur forever. The suspicious Protoss, at hearing of their
creators’ departure, reacted with a rash, violent attack upon the
Xel’Naga’s world-ships. Many hundreds of Xel’Naga were murdered by
the raging Protoss, who only decades before had worshipped them as
gods. The Xel’Naga fended off the Protoss’ reckless attack and
sorrowfully launched the greater number of their massive ships into
the trackless void beyond Aiur. The Protoss Tribes, left confused
and abandoned in the wake of the Departure, turned on each other in
despair. What followed has been recorded as the bloodiest, most
violent civil war ever recorded in galactic history: The Aeon of
Strife. The raging battles waged during the Aeon of Strife were
fought by countless generations of Protoss, all bent on perpetuating
the guilt and blame for their abandonment. Although few actual
records remain from this ‘lost period’ of Protoss history, it is
clear that the First Born devolved into frantic legions of merciless
killers. Driven by centuries of unthinking hatred towards their
brethren, entire generations of Protoss lived and died without ever
knowing the legacies of their past or of the primal psychic bond
that their forefathers had once shared. It is legend that even the
greater land-masses of Aiur were devastated by the epic struggle
between the maddened Tribes. It seemed that the whole of the once
glorious Protoss culture was precariously poised upon the precipice
of total annihilation.
KHALA: THE PATH OF
ASCENSION
Although there were many
different factors that led to the ending of the Aeon of Strife, one
unprecedented discovery is cited with bringing about the radical
changes of the Second Age. As the ancient, vicious blood feuds
continued to take their toll upon yet another generation of Protoss
warriors, one eccentric mystic stumbled upon a pivotal insight. The
mystic, whose true name has been forgotten in the annals of history,
was eventually named Khas or ‘he who brings order’. Khas, having
studied the archaic, forbidden teachings of the Xel’Naga, unearthed
ancient, monolithic artifacts known as the Khaydarin Crystals. The
Crystals, left behind by the Xel’Naga, were fundamental in
facilitating their proto-genetic experiments. Khas was able to
channel the primal energies of the Crystals through himself,
allowing him to access the primordial, psychic bond of his race. For
the first time in thousands of years, the primal chord of the
Protoss was tapped. Flooded by emotions emanating from every member
of his race, Khas became aware that the Protoss had not lost their
primal link, but had simply forgotten how to attune themselves to
it. Horrified by the warring emotions that had been tearing his race
apart for countless centuries, Khas began to search for a way to
heal the searing pains of his people. Khas, gathering many young
Protoss together, was able to teach the new generation of warriors
how to access their latent psychic bond. These young ones, suddenly
free to distance themselves from the horrendous strife around them,
were able to see clearly that the conflict of their race was folly.
They believed that the Xel’Naga had been right to abandon them and
that because their racial essence had been corrupted by the rise of
ego, they were indeed a failed creation. They maintained, however,
that because their inherent failure was not of their own doing, the
inner conflict of the Protoss and racial turmoil was baseless and
hollow. Khas developed a radical system of psychic progression that
he hoped would discipline the new generation and keep them from
repeating the tragic mistakes of their ancestors. His theory, known
as the Khala, or ‘Path of Ascension’, called all Protoss to forsake
their own whims and strive to reunify their once might, communal
race. The greatest hope of Khas was that the Khala would instill a
new sense of essence and vitality within the Protoss race. Slowly,
many Protoss gave up their ages-old feuds and rallied behind the
ever-growing legions of the Khalai. This marked the true turning
point in the Aeon of Strife and led to the rise of the Second Age.
As the terrible wars subsided and the Tribes once more began to heal
and bond, the premise of the Khala began to permeate even the
deepest, most fundamental roots of Protoss society.
DAE’UHL: THE
STEWARDSHIP
The Khala, primarily meant
to define a rigid system of behavior, also called for a shift from
Tribal society to a Caste system. All members of the Protoss Tribes
were split into three new castes: the Judicators, the Khalai, and
the Templar. This shift worked to remove the last remnants of the
old hostilities between the Tribes and strengthen the resolve of the
Protoss to embrace a new beginning. The Judicator caste was
comprised of Protoss elders and statesmen, with its main
responsibility being the governing of the Protoss under the dictates
of the Khala’s Law. The Judicator Assembly was ruled over by a small
group of Elders known as the Conclave. The second Caste, known as
the Khalai, comprised the greater bulk of Protoss society. The
Khalai caste represented the driving industrialists, scientists, and
workers who continued to rebuild their homelands after the harsh
conflicts of the Aeon of Strife. The third caste, called the
Templar, were the holy warriors and defenders of Aiur, who followed
the Khala’s disciplines to achieve ever-escalating pinnacles of
psionic power. Under the new leadership of the Conclave and their
Judicator Administrates, and armed with the zealous might of the
Templar, the Protoss soon rebuilt their decimated world of Aiur into
a bustling paradise. With their growing prosperity leading them to
rediscover many of the sciences and studies they had lost, the
Protoss learned to travel amongst the stars. Over the course of only
a few hundred years, the Protoss conquered hundreds of worlds within
their corner of the galaxy, and spread the fruits of their great
civilization to many of the more advanced races that they
encountered. All in all, the Protoss inadvertently succeeded in
reclaiming an eighth of the worlds once presided over by the
Xel’Naga. In keeping with the strict codes of the Khala, the Protoss
took upon themselves the burden of the Dae’Uhl, or ‘Great
Stewardship’. Following the ancient traditions of the Xel’Naga, the
Dae’Uhl called for the Protoss to protect and safeguard the lesser
races that lived under their shadow. Unlike their predecessors,
however, the Protoss refused to manipulate or interfere in the
evolutionary processes of the lesser races under their protection.
Ever vigilant against xenomorphic threats, the Protoss kept a close
watch over their unsuspecting wards. But, much like the Xel’Naga
many millennia before, the Protoss kept their presence hidden from
the lesser races in their care. Many hundreds of species grew and
thrived on the various worlds within their space, never knowing that
they were secretly guarded from on high.
THE DARK TEMPLAR
Although their new
enlightened civilization grew and thrived, the Protoss Conclave kept
a dark, shameful secret hidden from the masses. There were a few
dissident Tribes who refused to embrace the Khala, believing that
their individual identities would be erased to further promote the
Judicator rule. The Rogue Tribes were not hostile or militant, but
they believed that the Conclave’s communal agenda would be the
eventual doom of their race. Thus, the knowledge of the Rogue Tribes
was kept hidden, for the Conclave believed that their aberrant
influence might spread throughout Protoss society and destroy all
the Khas had accomplished. Convinced that the Rogue Tribes
constituted a palpable threat to the new order, the Conclave ordered
the Templar forces to eradicate the dissidents. The Templar, led by
a young warrior named Adun, could not bring themselves to slaughter
their wayward brethren. Instead, the idealistic Adun attempted to
hide the Rogue Tribes away from the sight of the Conclave. Adun
believed that he could convince the Rogues of the Khala’s truth by
teaching them how to manipulate their own latent psionic powers.
Although their powers equaled those of the mighty Templar, the
Rogues still refused to submit their passionate, free spirits to the
Khala. Without the discipline of the Path of Ascension, the powers
of the Rogues spiraled out of control and unleashed horrible
devastating storms across the fields of Aiur. The Conclave, shocked
that the Templar had not destroyed the Rogue Tribes, attempted to
salvage the desperate situation. If the Conclave punished Adun and
the Templar for their insubordination, it would be forced to
publicly admit the existence of the Rogues. Thus the Conclave
decided to banish the wayward Tribes from Aiur forever. The Templar
under Adun were sworn to silence as the Rogues were loaded onto an
ancient, but functional Xel’Naga ship and launched into the void of
space. Forever after the Rogue Tribes would be known as the Dark
Templar. Over time, the legend of the Dark Templar spread across the
face of Aiur, sparking the imaginations of many young Protoss. To
show their disdain for the Conclave and their Judicator lackeys, the
Dark Templar ceremoniously cut off their nerve-appendages,
effectively severing themselves from the basic communal link that
all Protoss share. It was widely rumored that since the shadow
Hunters were cut off from the primal chord of their race, they were
forced to draw their psionic energies from the dark, cold void of
space. This tale, above all others, worked to incriminate the
vagabond warriors for all time. Hunted and feared by their own
brethren, the Dark Templar led a solitary existence within their
space-faring vessels. Traveling throughout the cold void of space,
they never abandoned their love for Aiur, and thus worked to
safeguard their long lost Homeworld in any way they secretly could.
HUMANITY AND THE COMING
OF THE ZERG
The Protoss bore silent
witness to the portentous arrival of Humanity to their edge of
space. Although the Protoss were uncertain of the vagabond origins
of the Terrans, they knew that these volatile, short lived humans
would prove to be interesting study. Two centuries passed as the
Protoss watched over the budding Terran colonists. The Terrans had
succeeded in building up rudimentary colonies on over a dozen worlds
within the Protoss’ borders. Although the technology of the Terrans
was inferior to that of the Protoss, they adapted to the worlds upon
which they lived and thrived. The Protoss found the Terrans to be
fascinating in that they constantly fought against one another, yet
still flourished and advanced their technologies and industries by
leaps and bounds.
The Protoss were alarmed
at how quickly the Terrans were to access and drain the natural
resources from their various worlds. It seemed to the Protoss that
the Terrans had no respect for the delicate balance of nature, as
they recklessly sped from one world to the next, leaving nothing but
barren wastelands in their wake. Bidden by the strict dictates of
the Dae’Uhl, the Protoss were forbidden to directly interfere with
the reckless Terrans, no matter how much they wished to do so. This
disjointed relationship lasted for many years between the two races.
Yet a routine Protoss scouting mission found evidence that spelled
certain doom for the hapless Terrans.
The High Templar Tassadar
accompanied by his renowned Templar expeditionary force, found a
number of small biological constructs floating near the borders of
Protoss space. Upon close inspection, Tassadar deduced that the
rather nondescript alien organisms were in fact deep space probes.
Although Tassadar could not discern their point of origin, it was
clear that they were heading towards the Koprulu sector of Terran
colonies.
Tassadar brought the
living probes back to Aiur for immediate study. The strange aliens
were unlike anything that the Protoss had ever seen before. The
respective phsiologies of the probes were apparently engineered for
deep space travel and reconnaissance. In an attempt to discern their
primary quarry, the Protoss focused the energies of the Khaydarin
Crystals through the tiny minds of the probes. The Protoss were
shocked to discover that the alien probes responded quickly and
naturally to the powerful energies of the Crystals. Their shock was
garnered from the fact that only creatures born of the Xel’Naga’s
proto-genetics could properly process the energies of the great
Crystals. More alarming was the vague thought stream that kept
repeating, over and over, through the tiny brains of the probes;
‘Find Humanity’…’Eradicate’…’Learn’…’Evolve’…
The Protoss speculated
that the probes were the harbingers of a bold new threat to their
section of the galaxy. If the creatures were engineered with
Xel’Naga technologies, they would be very advanced and extremely
powerful. It seemed clear to the Protoss that this new race
constituted a palpable danger to all living beings, and that
wherever the greater bulk of the race was, it must still be
searching for the unsuspecting colonists.
The Protoss began to send
out advance scouts to scour the surrounding space-ways for any sign
of the alien invaders. Tassadar claimed that under the dictates of
the Dae’Uhl, it was the chosen responsibility of the Protoss to
protect the races under their watch. The Conclave, however, argued
that if the ‘worthless’ race of Terrans had already been infested by
some new threat, they must be put to the flame and eradicated. A
great debate began between the Judicators and the Templar as to how
they should involve themselves in the Terrans’ imminent plight.
The one fact that both
castes agreed upon was that the creatures were undeniably engineered
through Xel’Naga sciences. And if they were indeed created by the
Ancient Ones, the Protoss had best be on their guard. It was agreed
to send Tassadar and his expeditionary force to monitor the Terran
worlds and attempt to discern the severity of the impending danger.
To this end, Tassadar led his command ship, the Gantrithor, and an
escort of massive Protoss warships towards the Terran sector of
Koprulu.
THE BEGINNING OF THE
END
Upon arriving in the
Terran Sector, Tassadar’s scouts found evidence that the mysterious
alien threat had already begun to take its toll upon the Terran
colonies. Upon closer inspection, Tassadar found that the
fringe-colony of Chau Sara had indeed been infested by alien
organisms. The entire surface of the colony had been covered with a
thick, toxic substance that continued to erode the planet’s crust.
To make matters worse, the aliens themselves had either infested or
slaughtered most of the human colonists. Tassadar, horrified by the
colony’s devastation, could only wonder why the Terrans had not
already rushed to aid their besieged world.
The Conclave, hearing of
the colony’s fate, immediately ordered Tassadar to burn the entire
planet of its infestation. Knowing that the burning would eradicate
all life on the planet, Tassadar sorrowfully obeyed his masters. The
lumbering Protoss warships powered up their weapons and opened fire
upon the unsuspecting colony, This costly ploy was successful in
destroying the alien infestation, but there were still a few
neighboring worlds that had no doubt been infested as well. Tassadar
was ordered to burn those worlds and any other Terran settlement
that had even the slightest possibility of infestation. While moving
his fleet to the second infested colony of Mar Sara, Tassadar began
to doubt the morality of his orders.
The Terran warriors,
caught completely by surprise by the initial attack of the Protoss
upon Chau Sara, launched a fleet of starships to intercept
Tassadar’s fleet. The Terran fleet prepared to defend the colony
from the Protoss, just as Tassadar commanded his ships to pull away
and withdraw. Tassadar, struggling with his inner doubts, could not
bring himself to destroy Mar Sara or the fleet that had come to
protect it. He sought a way to defeat the aliens without arbitrarily
wiping out humanity in the process. Thus engaged, Tassadar refused
to follow the genocidal orders of his masters. Remaining with his
fleet, far outside the range of Terran sensors, Tassadar waited and
watched as the alien presence continued to encroach across the
Terran wastelands.
ZERG
General
Overview:
At the end of Starcraft Brood War the Overmind was destroyed and (we
think) that Kerrigan takes over the swarm. In SC1 the Zerg had the
ability to create units very quickly but there base defenses were
weaker than the other two races. I would guess that they will keep
this formula for the Zerg, and maybe further it, to give it that
swarm like feeling.
History:
THE GRAND EXPERIMENT
Driven to perfect their
science of proto-genetic evolution, the ancient, enigmatic race
known as the Xel'Naga traveled to the distant fringe-world of Aiur.
The vast jungles of Aiur had produced the most advanced race that
the Xel'Naga had ever seen. Believing that they could steer the
race's evolution to the pinnacle of physical perfection, the
Xel'Naga began to conduct their proto-genetic experiments. The race
that the Xel'Naga would eventually name 'Protoss' advanced rapidly
and gained what their creators termed 'a distinct purity of form'.
Unfortunately, the
Xel'Naga pushed their experiment too far. The inherent essence and
sentience of the Protoss developed far too rapidly, leading to
bitter strife and division between them and their creators. The
Xel'Naga deemed that the purity of form they sought to create had
been sullied by a conflict of essence and thus decreed that the
Protoss were, in fact, a failed creation. The Xel'Naga abandoned
their children and launched themselves into the void.
THE BIRTH OF THE ZERG
Traveling thousands of
light years into the burning core of the galaxy, the Xel'Naga
eventually settled upon the volatile ash-world of Zerus. The
Xel'Naga planned to continue their Grand Experiment of evolution,
only this time they dismissed their tenets of physical and focused
chiefly on the pursuit of a distinct purity of essence. Residing in
their massive ships high above the fires of Zerus, the Xel'Naga
began once again to challenge the wiles of fate.
The Xel'Naga were more
successful with their second venture than they could have imagined.
They laboured to advance the evolution of the most insignificant
life form on Zerus, a race of miniature insectoids known as the Zerg.
Through Xel'Naga proto-genetic manipulations, the Zerg survived the
torrential firestorms of their world and thrived. Although extremely
small, worm-like, and possessing no ability to manipulate their
physical surroundings, the Zerg adapted to survive. They developed
the ability to burrow into the flesh of the less vulnerable species
indigenous to Zerus. Feeding off the nutrients contained within the
spinal fluids of their hosts, the Zerg learned to parasitically
merge with their host creatures. Once they became capable of
controlling the metabolic and anatomical processes of their hosts,
the Zerg used their new bodies to manipulate their surroundings.
As the Zerg incorporated
more and more host creatures into their fold, they began to
assimilate their various genetic strains and processes. Zerg
chemistry began to mutate and adapt according to the volume of new
genetic material being processed. However, as diverse as the range
of host creatures became, there was always the undeviating drive to
consume only the most evolutionarily advanced species encountered.
The Zerg were innately selective as to which species they consumed,
ensuring that at every stage of their development they were at the
top of the proverbial food chain. Any race that the Zerg came across
that was deemed unworthy of assimilation was eradicated to further
purify the strains.
The Xel'Naga soon made an
alarming discovery. The original races assimilated by the Zerg were
hardly recognizable after only a few generations of their inception.
Somehow the Zerg had developed the ability to supercharge and steer
the latent evolutionary processes within their host creatures. The
host creatures fell prey to the effects of gradual physical
mutations that caused all of the various strains to grow armor
piercing spines, razor-sharp limbs, and ultra dense carapaces. Over
a surprisingly short amount of time, the strains grew to resemble a
terrifyingly ravenous and unified race.
OVERMIND
The Xel'Naga, remembering
all too well that their failure with the Protoss was a result of
pushing the sentience of the fledgling species too quickly, decided
to follow a different path with the burgeoning Zerg. Attempting to
waylay the potential hazards of differing egos, the Xel'Naga
structured the collective sentience of the Zerg into a unified,
amalgamated 'Overmind'. The Overmind coalesced into a semi-sentient
being that represented the primary drives and instincts of all of
the Zerg strains. As time passed, the Overmind developed the
rudiments of personality and advanced intellect.
Although the Overmind
directed the actions of every creature within the swarm, it did so
through the use of secondary agents. The Overmind created a new
strain of Zerg that could facilitate the communication of its whims.
These Cerebrates were massive versions of the original Zerg
insectoids and were engineered to process and carry out the various
objectives of the Overmind. Each Cerebrate had a unique objective,
such as 'Defend The Hive', 'Scout For Potential Strains', 'Produce
New Warriors', or 'Eradicate All Life Forms'. The Cerebrates were
then empowered to build their own Hive clusters and carry out their
intended agendas. Over time they developed personalities that
corresponded to their primary drives. However, the Cerebrates were
still genetically incapable of ignoring or overriding the commands
of the Overmind.
The Zerg chain of command
lengthened as new races were incorporated into the Swarm. Cerebrates
began to use secondary agents to communicate their orders as well.
For the defence and productivity of the immediate Hive, the
Cerebrates created Queens to further extend their control over the
swarms. The Queens oversaw Drone activity throughout the resource
lines of the Hives and kept a vigilant watch over the budding spore
colonies of the collective. In times of battle, Cerebrates called
upon the Overlords to directly relay their commands to the myriad of
warriors of the Swarm. Overlords not only transported Zerg warriors
into the fray, but also directed their attacks against the enemies.
Just as the Cerebrates followed the Overmind, the Queens and
Overlords were incapable of disobeying the commands from their
Cerebrates. This rigid system of command kept the swarms at peak,
savage efficiency.
As the swarms continued to
grow and strengthen, the Overmind turned its thoughts towards its
own future. It realized that within a few short centuries its race
had assimilated all of the indigenous life upon Zerus. It knew that
to further evolve the swarm, the Zerg would need to leave Zerus. The
Overmind began to reach out with its senses, looking for something -
anything - which would provide them with transport from this world.
That opportunity soon arrived. A race of gargantuan, space-faring
life forms passed through the Zerus system, and the Overmind called
to them. Drawn by this beacon, they were quickly assimilated by the
swarm. The inclusion of super-dense hides and the ability to exist
in a vacuum bolstered the genetic pool of the swarm. Soon the Zerg
warriors were conditioned to survive the harshness of space.
This pivotal moment in the
development of the Zerg was not lost to the Xel'Naga. The Zerg,
despite having an extreme physical handicap, had succeeded in not
only surviving, but in retaining the purity of their terrible
overriding essence. The Xel'Naga knew that they had achieved their
goal.
THE FALL OF THE
XEL’NAGA
The pride in their
achievements proved to be the fatal downfall of the Xel'Naga. The
Overmind, while slowly expanding itself into the void of space,
became aware of the mighty Xel'Naga world-ships hovering ominously
above the skies of Zerus. The Xel'Naga, having kept a constant watch
on the Overmind, were horrified to find that it had actually severed
their psychic link, effectively hiding itself from their view. With
its need to consume driving its minions into a lustful frenzy, the
Overmind launched the now space-faring Zerg swarms at the
unsuspecting Xel'Naga. The ancient race did what they could to stem
the tide of the ever-advancing Zerg onslaught, but in the end their
efforts were in vain. Wave after wave of Zerg swarms hammered the
reinforced hulls of the Xel'Naga's ships with no signs of abatement.
Within only a few hours the Zerg overran the defenses of their
creators and laid waste to the Xel'Naga fleet.
As the greater whole of
the Xel'Naga race was consumed by the raging, genetic whirlwind of
the Zerg, the Overmind gained the knowledge and insights of its
masters. The Overmind processed thousands of sentient beings into
itself, causing it to grow far more powerful than it had ever
imagined. It learned the secrets of the sacred Khaydarin Crystals,
and began to incorporate the energies of these Crystals into its
own. Through the intimate knowledge of evolution and proto-genetic
physiology gained from the Xel'Naga, the Overmind was able to
increase the level of sentience in many of the higher Zerg strains,
while still keeping them fully under its control.
Through dissecting the
memories of the Xel'Naga, the Overmind was made aware of the myriad
races that had at one time or another been influenced by the ancient
race. The Xel'Naga had kept a detailed genetic history of each race,
giving the Overmind a clear understanding of their respective
strengths and weaknesses. Most importantly, the Overmind learned of
an exceedingly powerful race that lived near the galaxy's fringe
known only as the Protoss. The Overmind knew then that the Protoss
and the Zerg would be caught in an inevitable, apocalyptic conflict.
THE DETERMINANT
The Zerg left the
lifeless, burning world of Zerus and laid waste to every planet they
found along their path towards the Protoss Homeworld. As they
progressed slowly through the trackless dark between the stars, the
Zerg assimilated only the strongest of the races that they came
across. The swarm continued to build steadily, ever-increasing in
size and power. As they progressed, the Overmind sent out numerous
deep-space probes that scouted ahead of the swarm, searching for new
worlds to plunder.
Despite innumerable
victories, the Overmind was greatly disturbed. The Overmind was
aware that the Protoss had become a highly psionic race, able to
bend and warp the very fabric of reality to their whims. It sought a
way to counter the awesome might of the Protoss, but found no
answers among the genetic strains it devoured.
On the verge of despair,
the Overmind made an amazing discovery. One of its deep-space probes
had relayed the location and vital statistics of a race that
occupied a series of nondescript worlds right under the shadow of
the Protoss.
The new race, called
Humanity, was mere generations away from developing into a
formidable psionic power. But the Overmind also knew that Humanity
was still in its infant stages, hardly capable of defending itself
against the ravenous Zerg. Although a short-lived and seemingly
frail species, the Overmind knew that Humanity would be the final
determinant in its victory over the Protoss. If it could assimilate
the psionic potential of Humanity, the Overmind would have the
ability to combat the Protoss on its own terms.
Thus, the Zerg swarms
slowly made their way towards the burgeoning worlds of Humanity. The
journey lasted for sixty years, but eventually the massive, extended
Zerg Swarm reached the outskirts of the Terran sector of Koprulu.
Sending in a scouting Brood, the Overmind soon discovered that the
Humans dwelt on over a dozen different worlds within the Sector.
Seeding the atmosphere of the planet called Chau Sara with
rudimentary Hive-spores, the Overmind began to unfold its master
plan to enslave Humanity. The Hive-spores gradually drifted down to
the surface of Chau Sara and saturated the ground with their
denuding, alien toxins. Although the Human colonists had no idea
that the Zerg had subtly infested the topsoil of their world, Zerg
minions began to descend to the planets surface and construct their
bizarre structures and Hive clusters. Once the infestation of the
colony was well underway, the Overmind sent its voracious children
to the other nearby worlds. Insidious and elusive in their tasks,
the agents of the Overmind soon infested the colonial worlds of Chau
Sara, Mar Sara, Brontes and Dylar IV, unnoticed by the denizens of
those colonies.
Yet, from out of the cold
void of space, a mighty fleet of Protoss warships emerged to combat
the Zerg invasionary forces. The Overmind, anxious to learn what it
could about the enigmatic Protoss, decided to let them hamper the
initial infestation process. Holding its ravenous warriors at bay,
the Overmind watched as the Protoss razed the colony of Chau Sara.
Apparently, the Protoss were aware that the Hive Spores had already
despoiled the planet and seeking to prevent further infestation,
incinerated the planet.
Such decisive action
pleased the Overmind, who could only marvel at how the Protoss
wrought absolute devastation with such grace and power. Knowing that
the coming conflict would be the greatest challenge of its
existence, the Overmind pulled its forces back to observe how the
Protoss and Humanity, would react next.
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